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Showing posts from December, 2014

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Choose Your Own Adventure Retrospective: The Curse of Batterslea Hall by Richard Brightfield

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The Curse of Batterslea Hall  was always my favourite CYOA book – it was also, for reasons I'll get into, one of the more unusual ones. It sparked my later love of adventure games and inspired some of my sketchy early attempts at creative writing (including a thinly veiled recreation on 90s 'edutainment' program Storybook Weaver ). It also deepened my devastation when I returned home one fateful school night to discover my mum had donated my extensive CYOA collection – precious gems tremblingly unearthed from the dusty Mills and Boon-straining shelves of my local Scope – back to charity. Around twenty years later, and I took the obvious next step for a mildly lockdown-crazed 90s kid squinting down the barrel of their thirties: sourced a copy inflated by just four times the original cover price through eBay. But was it worth it, and does it still hold up? Dust off your bootcut jeans and fire up your Walkman – it's adventurin' time, 90s* style... The premise Battersl

My Pick of Video Game Titles that Elevated the Medium to an Art Form

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'As artistic as a video game' isn’t a phrase that gets bandied around often. While perceptions are gradually changing, video games have long been associated with degenerate teenagers mashing buttons to effect a mysterious 'pew pew' sound. News and media outlets almost unanimously condemn them as being at the root of all youth violence, and the parents who purchase mature-rated games for their sprogs seem to think of them as little more than sophisticated toys. Video games as art might be a divisive subject – if only because the concept of what a video game should be and do is such a limited one in the first place. Besides. What is art, if not the search for meaning in the abstract? Or something. The following 'game changers' are just a few of a growing number whose interaction design, storytelling and musical direction make a compelling case for video games as a legitimate art form. Machinarium